![]() It managed to make them easily reachable yet while also offering a tiny bit of challenge. However, Crackdown did it in a way that I've struggled to find successfully replicated elsewhere. There are plenty of games that like to lure you in for 'just one more go' or 'just one more collectible'. ![]() Still, I got an achievement for it and – in 2007 – achievements were fresh and exciting. I jumped off the Tower once I got to the top because what else could you do? I'm sure there's a metaphor for something important in there. My best friend called out of the blue and it made me startle slightly, which meant I went plummeting down to the ground and had to start all over again.Īs soon as I finished the call, I was back to it. The nerves were getting to me and then the phone rang. I remember back in 2007 very nearly reaching the top. Four was the recommended minimum, really, otherwise you'd have to be pretty accurate with those jumps. Incredibly high, you needed at least three stars in agility. The pinnacle of success was the Agency Tower. Watching yourself get better and better within a few minutes meant that there was always one more orb within grasp, and suddenly it would be 3am and you hadn't even started that essay due tomorrow. ![]() Each time you grabbed one, your ability level instantly improved and – ohh, look – you could then go get that even harder to reach orb. 90 minutes of Arnie climbing up a massive tower before messing up at the last hurdle? It would have made the last Terminator film look like a modern classic. It would have made a terrible Arnie movie but I just leapt around collecting orbs. Honestly, I didn't really bother pursuing crime lords. It felt like a breath of fresh air back then.
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